Equipment and enchanting
Rarities, required level, random bonuses, then enchanting up to +20.
The six rarities
Rarity is read from the item's colour. The higher it is, the more likely the item is to be interesting, but it is not automatic: an epic item of too low a level can be less useful than a rare one suited to you.
Reading an item
- Required level: below it, you cannot equip it properly.
- Base bonuses and random bonuses: two items with the same name can have different bonuses.
- Effects: some items add effects, not just numbers.
Enchanting
Enchanting gradually improves a piece of equipment: weapons, armor, shields and accessories. Consumables and stackable items cannot be enchanted.
- Each attempt aims for the next level, up to +20.
- It consumes enchantment stones: the number required increases by level ranges (1 to 5, 6 to 10, 11 to 15, 16 to 20).
- Failures gradually increase your chances on the following attempts (a “pity” system).
- When an attempt can make you lose a level, a compatible protection scroll prevents the loss. It is consumed on that attempt.
Common pitfalls
My purple item is weaker than my blue item.
The colour shows rarity, not exact power. Compare the required level and the stats.
I can't enchant this item.
Consumables and stackable items cannot be enchanted.
I failed several times in a row.
That's the game: failures bring you closer to success thanks to the pity system. Consider the protection scroll for risky attempts.


