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Combat and statistics

Why you miss, what each stat does and how damage is calculated.

How a hit is resolved

On each attack, the game always goes through the same steps:

  1. Dodge: the target can avoid the hit entirely.
  2. Block: against a physical attack, a target equipped with a shield can cancel it.
  3. Critical: the hit can deal increased damage.
  4. Defense: the remaining damage is reduced by defense (physical) or magic defense.

The five stats

You distribute your points, and your equipment, enchantments and bonuses add to them. Beyond 200 in a stat, each extra point counts half as much, then even less after 300: it is better to balance than to stack everything.

StrengthPhysical attack, defense, block
IntelligenceMagic attack, magic defense, mana regeneration, cast speed
AgilityAttack speed, dodge, accuracy
LuckCritical chance, critical damage, taming efficiency
VitalityHealth regeneration

Defense in practice

The higher your defense, the less damage you take, but with diminishing returns. For example, with 100 defense you take half the physical damage; with 300, a quarter.

Why do I miss so much?

The more levels the opponent has over you, the higher their chance to dodge your hits. Against a clearly stronger monster, the accuracy from your equipment and your Agility becomes precious. This is intentional: attacking something much stronger than yourself should be risky.

Common pitfalls

My shield blocks nothing.

Blocking only protects against physical attacks, and a shield must be equipped. It does not stop spells.

I miss every hit against a higher-level monster.

That's the level gap. Level up, improve your accuracy, or pick a target closer to your level.

Is the “Taming” percentage my capture chance?

No. It is an efficiency that multiplies the creature's base chance, depending on its rarity. See “Pets and taming”.

This guide describes the game as it is today. Beastoria is in alpha: balance values change from one update to the next.