Classes and skills
Neophyte until level 20, then four paths: what each does, with which weapons.
When do you choose your class?
From level 1 to level 19, you are a Neophyte. At level 20, you choose one of the four main classes. An advanced specialization is planned for later, at level 100.
The four paths
Warrior
Melee fighter: hold the line, protect the group, control enemies or hit hard. Paths: Guardian (shield), Berserker (two-handed), Weapon Master, Command (shouts and support).
Ranger
Mobile hunter: bow, daggers, traps and tracking. They know how to pull monsters and disengage. Paths: Archery, Close combat, Tracking, Traps and mobility.
Mage
Master of mana: targeted or area damage, buffs and terrain control. Paths: Focused destruction, Area destruction, Arcane enhancement, Traps and control.
Cleric
Sacred protector: healing and blessings, but also sacred damage that is viable solo. Paths: Retribution, Healing, Protection, Blessings.
Skill points
Leveling up gives you skill points. You spend them to learn a skill, then to improve it. A skill has conditions: required level, equipped weapon, sometimes a prerequisite skill.
Weapons and skills
- The Warrior can never equip a bow, a staff or a dagger.
- Guardian skills require a shield and a one-handed weapon (sword, mace or axe).
- Berserker skills do not work with a shield equipped.
- The Mage uses a staff or a wand; the Ranger favors the bow, the crossbow and daggers.
Stances
Some classes have stances, such as the Warrior's defensive stance: it increases their threat and defenses at the cost of some damage. It only costs mana when activated, can be switched in combat (with a short interruptible cast time) and is not kept: it is reset when you log out.
Common pitfalls
Why can't I choose my class?
The choice opens at level 20. Before that, you learn the basics as a Neophyte.
My skill is greyed out.
Check your weapon and shield: a Guardian skill requires a shield, a Berserker skill forbids one.
I can't put my skill on the bar.
Passive skills work on their own: they cannot be placed on a spell bar.


