Pets and taming
Capture a creature, keep it in your pool and make it fight beside you.
Taming a creature
All creatures in Beastoria can be tamed, from village animals to the rarest monsters. Capture takes four steps:
- Prepare an empty card. Its rarity must match the creature’s. Empty cards are obtained mainly by opening card boosters (see below).
- Mark the target. You must stay within range: if you move too far away, the marking is interrupted.
- Defeat it. The attempt is resolved when it is defeated, if the conditions are still met.
- Discover the result. On success, the card receives the pet. On failure, the card is consumed.
One card for each rarity
When you target a creature, the target HUD shows its rarity icon: a paw in a frame whose colour changes with the rarity. It tells you which empty card to use: a rare card for a rare icon, an epic card for an epic icon, and so on.
Common


50%base capture
Uncommon


25%base capture
Rare


10%base capture
Epic


5%base capture
Legendary


2.5%base capture
Mythic


1%base capture
The percentage shown is the base capture rate, for a reference taming efficiency. Your efficiency multiplies it, from ×0.5 at the lowest to ×2 at the highest, and the result always stays between 1% and 95%. The rarer the creature, the harder the capture.
Card boosters
A card booster is a consumable that contains empty pet cards. Open it from your inventory: it immediately gives you 5 empty cards, each with a randomly drawn rarity.

- The first four cards follow the usual odds: common 55%, uncommon 30%, rare 10%, epic 4%, legendary 0.9%, mythic 0.1%.
- The last card is guaranteed rare or better: rare 78%, epic 17%, legendary 4%, mythic 1%.
- You need room for all 5 cards in your inventory. Otherwise, the booster is not consumed.
- The cards you get are empty: they only hold a pet after a successful capture, and only for a creature of the same rarity.
- Rates and prices are those of the alpha and may change. The Bestiary sheets give the exact loot rate of each creature.
From creatures
Creatures of the island drop them about one time in ten. Elites drop them most often, sometimes every time.
From the merchant
The general merchant of Dawn Vale sells them for 500 gold.
Your chances of success
The chance depends on the creature (its rarity) and on your taming efficiency, which grows with your Luck stat. This efficiency multiplies the base chance: displaying it as a percentage therefore does not mean “82% success”.
The pet pool
A filled card is unique: it keeps the pet, its level and its experience. You can keep three in your pool, but only one is active, and only one pet is summoned at a time. Sending a pet back costs it nothing: you recover its level and experience when you summon it again.
Four roles
Each species has its own stats and abilities, active or passive. Look at the species and the stats rather than rarity alone.
Tank
Absorbs attacks in your place.
Physical damage
Strikes in melee or at range.
Magic damage
Deals magic damage.
Support
Supports the group with useful abilities.
Pet rarity
Pets use the same six rarity tiers as items: common, uncommon, rare, epic, legendary, mythic. The creature's rarity also sets the rarity of the empty card to use. It does not by itself tell which role or composition is best.
Common pitfalls
My card disappeared.
A failed attempt consumes the card. It can also fail if you moved away from the target before the fight ended.
My empty card doesn't work on this creature.
The card's rarity must match the creature's. A common card does not capture a rare monster.
My booster won’t open.
You need enough room in your inventory to receive the 5 cards. Free up some slots, then try again: the booster is only consumed if all the cards fit.
My fourth pet doesn't fit.
The pool holds three cards at most. Move one back to your inventory to make room.


