Beginner traps
The questions new players ask the most, with a short answer.
Combat and statistics
My shield blocks nothing.
Blocking only protects against physical attacks, and a shield must be equipped. It does not stop spells.
I miss every hit against a higher-level monster.
That's the level gap. Level up, improve your accuracy, or pick a target closer to your level.
Is the “Taming” percentage my capture chance?
No. It is an efficiency that multiplies the creature's base chance, depending on its rarity. See “Pets and taming”.
Classes and skills
Why can't I choose my class?
The choice opens at level 20. Before that, you learn the basics as a Neophyte.
My skill is greyed out.
Check your weapon and shield: a Guardian skill requires a shield, a Berserker skill forbids one.
I can't put my skill on the bar.
Passive skills work on their own: they cannot be placed on a spell bar.
Threat and roles
The monster ignores my tank and chases me.
You probably generated more threat than they did: a big spell, healing or a powerful skill. Wait for the Warrior to regain the advantage, or use a skill that reduces your threat.
My pet woke up a monster.
Pets attack with you and contribute to threat. Watch what your companion targets.
Pets and taming
My card disappeared.
A failed attempt consumes the card. It can also fail if you moved away from the target before the fight ended.
My empty card doesn't work on this creature.
The card's rarity must match the creature's. A common card does not capture a rare monster.
My booster won’t open.
You need enough room in your inventory to receive the 5 cards. Free up some slots, then try again: the booster is only consumed if all the cards fit.
My fourth pet doesn't fit.
The pool holds three cards at most. Move one back to your inventory to make room.
Equipment and enchanting
My purple item is weaker than my blue item.
The colour shows rarity, not exact power. Compare the required level and the stats.
I can't enchant this item.
Consumables and stackable items cannot be enchanted.
I failed several times in a row.
That's the game: failures bring you closer to success thanks to the pity system. Consider the protection scroll for risky attempts.
Death and travel
I can't teleport there.
The destination hasn't been discovered yet. Go there first, on foot.
Where do I respawn?
At your return point, that is, the Zaap you have bound. Remember to bind one near your hunting areas.
Loot, gold and trading
I can't pick it up.
Get closer, and check that you have room left in your inventory.
My trade doesn't complete.
Both players must lock, then confirm. If one changes their offer, the locks must be redone.


